gamification
What Kind of Gamer Are You? A new project called the Game and Mind Research (GAMR) is designed to explore if how someone performs in virtual worlds such as video games corresponds to their cognitive traits and behavior in everyday life. |
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How Tech Companies Can Make Gamification Go to Work for Them Gamification isn’t just about leaderboards and having fun at work. This technique has become an increasingly valuable business practice for understanding which behaviors will drive desired outcomes. From increasing sales to getting more feedback from users, gamification is establishing real worth. |
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Can Gamification Help Make eLearning Fun? eLearning is an efficient and cost-effective way to learn new skills, train your staff, and reinforce traditional classroom-based instruction. For all of its advantages, however, eLearning has a reputation of being boring, not engaging, and more of a chore than a privilege. Can gamification help? |
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Gamification Can Work—If Done Right Gamification is about applying game-design thinking to non-game applications to make them more fun and engaging. Pamela Rentz profiles some gamification projects that are getting it done right, and she highlights some guidelines for making gamification projects successful. |
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How to Use Gamification for an Agile Transformation In a recent LinkedIn poll, the failure to change organizational culture was voted as the prime cause of preventing an agile transformation. One way to counter this problem is to use gamification, which leaders can use to encourage employees to make the transformation. |