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Can Gamification Help Make eLearning Fun? eLearning is an efficient and cost-effective way to learn new skills, train your staff, and reinforce traditional classroom-based instruction. For all of its advantages, however, eLearning has a reputation of being boring, not engaging, and more of a chore than a privilege. Can gamification help? |
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Is a Mobile Site Enough for Your Business or Should You Have an App? It’s worth the time and cost to design a mobile site for your customers' convenience. But is it worth it to go one step further—to create an app? Apps require more investment and new marketing channels, but they could bring in new customers or help you manage the ones you have. Let's consider. |
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Google's Organization-Wide Innovation Strategies Organizations that adopt a well thought-out strategy toward innovation and are able to allocate the required resources for it set themselves up to emerge as market leaders in the long run—both tactically and strategically. Rajini Padmanaban profiles Google's organization-wide innovation strategies. |
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Embrace Changing Requirements or Work Hard to Reduce Uncertainty? Agile development teams and practitioners can welcome changing requirements all they want—but how hard should they work to reduce the uncertainty that accompanies changing requirements? Experts have mixed opinions on the topic, and each side makes a pretty convincing argument. |
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Is the Age of Privacy Really Over? Online social connections are at an all-time high. While there are clear positives from all of these interactions, end users always have concerns about whether too much information is being extracted from them and whether the data is being appropriately shared and used. Is privacy over? |
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How Agile Can Deliver on a Fixed-Budget (Not Fixed-Price) Promise Development projects run into problems any time they attempt to stick to a fixed-price, fixed-scope, and fixed-completion contract. Learn why this fixed iron-triangle sets projects up for failure and what agile teams can do to solve the problem and make the customer and the developers happy. |
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Can an Amazing User Experience Be Designed? User experience designers have a difficult job, and it's not finished at the beginning of a development project. The designer's input is needed throughout the entire lifecycle. But can a UX actually be designed? Some feel that this is impossible; others aren't so sure. |
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What Sets a Great UX Apart? The Little Details That Show You Care With so many advanced apps, programs, and devices on the market these days, it’s no longer enough for something to just function the way it’s supposed to. What makes a successful product is influenced by how nice an experience it provides for the user—and more often, that comes down to the details. |