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Business Analysts: Your Team Is Your Customer, Too The most important customers of business analysts are the team members that create the solution. Secondary customers of the business analysts are stakeholders, sponsors, and end-customers of the product. Scott Sehlhorst explains what it means to think about your team as your customer, too. |
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Making Executable Documentation a Reality with DSLs A domain specific language (DSL) allows a development team to code in a language that business understands. This makes the syntax readable by technical and non-technical individuals alike. If your project is suffering from the overhead of excessive documentation, increase your velocity with a DSL. |
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Why It's OK to Occasionally Say "Um" or "Uh" Filler words are a natural part of human speech. In informal conversation, people tend not to even notice them as long as they’re not excessive. Naomi Karten explains how the occasional "um" and "uh" are natural, human, and part of everyday life. |
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Validating Requirements with Given-When-Then When identifying requirements, it can be really tricky to develop a good understanding of how software should behave. Scott Sehlhorst looks at the Given-When-Then approach and how it allows teams to combine the benefits of incremental development with the benefits of getting it right the first time. |
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How to Benefit from Mistakes Mistakes happen for all sorts of reasons, such as quick reactions, fatigue, bad advice, lack of training, and confusing instructions. Naomi Karten explains how we can benefit from our mistakes because it’s from them that we’re reminded how we could be better—provided, of course, we pay attention. |
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Estimation on an Agile Software Project Estimation is hard work, and people aren’t naturally good at estimation. But without an estimate, it’s hard to know how far off you’re likely to be. Estimates in the context of an agile project can help you better set expectations and improve stakeholder’s confidence in when you can deliver. |
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How to Make Products People Love Scott Sehlhorst explores how to make products people love and focuses on Marty Cagan's ten tips presentation at MindTheProduct 2012, London's first conference for product teams. Key points include product discovery, not building what customers want, and building what customers need. |
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Look at Everyday Products to Improve Software Designers are always looking at ways to improve software by making it fun and engaging to visitors. However, to reach the next level, we need to slightly change our focus. We need to look not just at other pieces of software but also at everyday products—like doors and the signs that go on them. |