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Are You Testing The Quality Into Your Software? The test team shouldn’t have the onus to improve the software quality, rather the quality should already be built into the software. A few subtle indicators can reveal if the quality isn’t being built into the software. |
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Requirements Discipline: Avoiding “Death by a Thousand Paper Cuts" Absent an effective requirements baseline it is difficult to distinguish clarifications and error correction from enhancements and changes to the original ask. |
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The New Need for the Act of Balancing Prioritization is a skill that helps determine when and where to balance, both professionally and personally. Balancing is important when we prioritize our choices. In fact, these two attributes are so closely tied that it is important to balance our priorities and prioritize our balance. |
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Test Teams Evaluation to Improve Effectiveness Evaluating a test team member’s abilities is crucial in recognizing deficiencies within the team, and it provides an opportunity to outline a strategy to remedy the weaknesses. Selecting the proper method for evaluating the test team’s abilities is vital. |
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How to Run a Productive and Effective Remote Team With remote work becoming the norm, now is a good time to consider how you can help your team do their best without causing burnout. Fortunately, remote work may actually improve productivity. After all, it's one of the factors that largely contribute to job satisfaction. |
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Evaluating Team Health in Agile and DevOps The importance of the human element in delivering great software is sometimes overlooked, as is the relationship between team health and team performance. Just like physical health checks, team checkups are important. Let's look at some factors that can affect team health and how you can evaluate the important metrics. |
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3 Ways Leaders Can Change a Blame Culture If your organization has a blame culture, team members get discouraged and mistrust leaders. It focuses on pointing fingers, not coming up with solutions to move forward. To increase trust, inspire creativity, and nurture a generative culture with your team, here are three things leaders can do instead of placing blame. |
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Making a Game out of Building an Amazing Team Games are a cost-effective and efficient way to evaluate, assess, and thus hire people with the right expertise and aptitude. It is an equally practical and powerful way to continue to develop and improve the team and individual team members. Try using games to improve your efforts to build and maintain an outstanding team. |