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The Cost of Software Testing Testing is regarded as the number one bottleneck in the software delivery process. Most people simply conclude that developers are value centers, and testers are cost centers. But developers' work also brings cost, and—more importantly—testers' work also brings value. It's time to reframe our thinking about testing. |
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Making Continuous Integration Work for You Many developers learn about using continuous integration to improve their deliverability speed and decrease the amount of effort needed to launch new features. Actually practicing continuous integration, however, is nowhere near as straightforward as it sounds. Here's how to get started in making CI work for you. |
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Solo Programming, Pairing, and Mobbing: Which Is Right for You? Programming often is considered an individual pursuit, but there are other options gaining popularity: pairing, where you work with another developer or tester, and mobbing, where the entire team works on one thing at a time. Each is effective for certain kinds of challenges. How much collaboration is right for you? |
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The New Reality of Mixed Reality Want to play with a porg? Walk on Mars? Or help those with autism practice social skills? Welcome to the new reality of mixed reality, where digital and physical objects coexist and interact to provide a new medium that a variety of organizations see as full of potential. |
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Code Katas for Testers A kata is a small programming task you build a solution to. The point is to develop programming skill through familiarity with programming patterns, which is a useful practice for testers today. You’ll learn about software development, testing, continuous integration, exploration—and even how to be a better person. |
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NIST Launches Group to Bring Quantum Computing Closer to Reality The buzz around quantum computers has been around for a while, but many feel that for long-term success, a road map is required. A new consortium focused on quantum information science and engineering will be led by the US Department of Commerce’s National Institute of Standards and Technology (NIST). |
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Serious Gaming: Building Better Communities Playing Minecraft Who says playing video games is a waste of time? Surely not the adults and kids around the world who are “playing” Minecraft and building 3D models of safer and more livable public spaces and communities in collaboration with Block by Block and UN-Habitat. |
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Looking beyond the Tester-to-Developer Ratio Many companies have some notion of an ideal tester-to-developer ratio, or the number of testers they need for every certain number of developers. It may seem like a superficial standard, but it's rooted in a very real need to understand staffing requirements and budgets. Let's dig deeper into the team balance. |