Related Content
In Search of the Perfect Mobile App There are many factors to consider when determining what makes a mobile app successful, but nearly, if not all of them, revolve around customers' direct input and opinions. Learn how some are trying to pinpoint the path to "perfection" in the ever-changing world of mobile technology. |
||
Why the Demand for Usability Will Continue to Grow Usability is an important aspect of any software system. It is often a driving factor in the popularity of software today. Yet, usability is only just in its infancy in terms of the importance it will play in future software systems. |
||
Don’t Judge a Phone by Its Cover: Inside the BlackBerry 10 The launch of the long awaited BlackBerry 10—with a touchscreen—was January 29. To RIM's credit, the initial reaction was remarkably positive. Looking past its similar appearance to most other phones, we take a look at the ever-important OS to see what makes it tick. |
||
Gamification Can Work—If Done Right Gamification is about applying game-design thinking to non-game applications to make them more fun and engaging. Pamela Rentz profiles some gamification projects that are getting it done right, and she highlights some guidelines for making gamification projects successful. |
||
Hiring Agile Developers: Three Often-Neglected Skills They Need We are all aware that there is a great demand for agile developers. So, when you are hiring for your agile team, what qualities do you look for in a candidate? Steve Berczuk explains the often-neglected skills that can help one be an effective agile software developer. |
||
The Web Struggles with Calls for Universal Design for the Disabled Signed into law only twenty-three years ago, the Americans with Disabilities Act is already becoming outdated. With the shift to online-everything, many disabled Americans are calling for greater accessibility, but arguments as to who should foot the bill for this unclear task are beginning to rise. |
||
How to Make Products People Love Scott Sehlhorst explores how to make products people love and focuses on Marty Cagan's ten tips presentation at MindTheProduct 2012, London's first conference for product teams. Key points include product discovery, not building what customers want, and building what customers need. |
||
Look at Everyday Products to Improve Software Designers are always looking at ways to improve software by making it fun and engaging to visitors. However, to reach the next level, we need to slightly change our focus. We need to look not just at other pieces of software but also at everyday products—like doors and the signs that go on them. |