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When You Can’t Manually Test All Possibilities, Turn to AI and Automation With Niantic Software’s Pokémon Go, the variables you’re dealing with are eons beyond what a normal testing team can manage. Millions upon millions of players are experiencing the application all over the world and putting it through paces that the development team might have never dreamed of. |
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Sustaining Market Leadership Is No Easy Feat Sustaining market leadership in today’s dynamic environment is no easy feat. While it has the benefits of attracting top talent, allowing better access to funds, enabling greater geographical reach, and the ability to influence the market, there are definite downsides to being the market leader. |
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3 Benefits of Collecting User Feedback Early With agile software development, users are involved from the very beginning and are provided a minimum viable product to critique. A QA tool can be used to gather and organize user feedback while planning the next move. Sanjay Zalavadia highlights the benefits of collecting feedback early. |
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3 Steps to Nurture IoT Development and Testing As more devices connect to the Internet and engage in machine-to-machine communication, QA management must cultivate an understanding of the IoT and how to create software for these connected items. Sanjay Zalavadia describes three steps to nurture IoT development and testing. |
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The Essential Role of QA in Digital Transformation Many organizations are undertaking a total digital transformation in order to accelerate processes, innovations, and opportunities. But if you think you can update your development efforts without making a change to your QA program as well, your change will not be successful. QA is essential to reliability. |
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To Deliver Value in Your IT Projects, Understand Context First Starting a project without understanding can lead to a mess from a usability perspective. Too often, we build what we can without taking the time to question whom we are building it for and why. A user story is a simple but effective tool to determine how much we understand about the context of a problem. |
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Agile or Not, You Need a Proper Customer and User Experience Process In order to satisfy the people you hope will purchase or download your software, a proper customer and user experience process has to be built into the software development lifecycle. Whether you follow an agile, waterfall, or completely different methodology, this is a step that can’t be skipped. |
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How Mobile Development and Testing Inform the Rest of the Industry It’s critical to observe how the future is helping us better test and develop on what’s come before it. How have we taken the lessons learned from mobile development and retrofitted them to other facets of the industry, such as the web? There are three main lessons we’ve learned that apply. |