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How Mobile Development and Testing Inform the Rest of the Industry It’s critical to observe how the future is helping us better test and develop on what’s come before it. How have we taken the lessons learned from mobile development and retrofitted them to other facets of the industry, such as the web? There are three main lessons we’ve learned that apply. |
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Why Vetting App Ideas Is Becoming More Important Even though mobile app development numbers are sky-rocketing, statistics indicate that only a very small percentage of apps actually make it big—with the average shelf life of a mobile app being thirty days. Are there things that can be done at the app ideation stage to improve the shelf life? |
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Are Any of Yours on the List of Worst Passwords of 2015? Here’s a Top 25 List you do not want to be on: The Worst Passwords of 2015. Password management company SplashData released its annual list of the 25 worst Internet passwords, and what’s truly mindboggling is that for both 2015 and 2014, the same two passwords are at the top of the list. |
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When Designing New Features, Know Thy User The next time you’re designing an “awesome” new feature, take a step back and think, awesome for whom? Is this the kind of feature that will be understood and enjoyed by your target users? Or should you rethink how it might be perceived by your audience? When it comes to design, you have to know your users. |
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How the Internet of Things Impacts Testing and UX The Internet of Things provides new, exciting possibilities for everyone involved, but with these new possibilities come just as many challenges. We have to shift our thinking before we can adapt to the upcoming connected world. |
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QA's Role in Enhancing Application Performance During Holiday Sales Thanksgiving sales are now not only a Black Friday or a Cyber Monday event but also something that runs during most of November. With such huge volumes of sales happening within a short period of time, the availability and performance of applications is one parameter that is closely tracked. |
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What Kind of Gamer Are You? A new project called the Game and Mind Research (GAMR) is designed to explore if how someone performs in virtual worlds such as video games corresponds to their cognitive traits and behavior in everyday life. |
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The Internet of Things: Adapt Now or Get Left Behind We’ve only scratched the surface of the Internet of Things. More and more objects you use on a daily basis will soon become a part of the Internet of Things ecosystem, giving companies new ways to communicate with consumers, and the consumers themselves more personalized experiences. |