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A Simple Rule of Thumb for Unit Testing There's a simple rule for the minimum values testers should explore: “none, one, some”—or, how the software behaves if you send it nothing, one thing, or some set greater than one. It's not comprehensive, but it gives a good feel for how the feature works at the moment. Developers can also use this in unit testing. |
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Are Your Retrospectives Adding Value to Your Scrum Team? Sprint retrospectives are often skipped, compressed, or organized in a way that doesn't provide good feedback. This is unfortunate, as a well-planned retrospective is a great way to improve how you work. Good retrospectives enable engagement and safety, distill and prioritize ideas, and create concrete action items. |
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Using Agile to Navigate through Medical Device Regulations When you test medical device software, you must be very careful. But when development wants to push a cadence of two weeks per sprint, every sprint, you’ve just got to keep up! Interpret the regulatory requirements not as a set of disabling constraints, but as a challenge to find the optimal route to navigate through. |
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Lower Risk of Downtime by Testing with Production Traffic Teams need a means of identifying potential bugs and security concerns prior to release—with speed and precision, and without the need to roll back or stage. By simultaneously running live user traffic against the current software version and the proposed upgrade, you can detect bugs while reducing risk and downtime. |
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Agile Tips to Make the Most of Conferences Time spent at a conference is precious, so you should make sure there is a return on that investment. What better way than to leverage agile ideas? Here are a few tips based on the principles behind the Agile Manifesto—embrace change, collaborate with others, and more—for making the most of attending a conference. |
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How Embracing Differences Makes More Robust Agile Teams On any team, there are bound to be some differences. But even though work styles may differ from what you expect, they may not be problematic simply because they are different. Before making assumptions about what a teammate is doing or why, just ask to find out. Their differences may bring a helpful new perspective. |
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Key Enablers for Continuous Testing Continuous testing means testing before, during, and after each software change is made. Testers have long advocated for this, but DevOps has made it more popular by pushing for rapid feedback and shifting testing left in the lifecycle. Here are three practices your company should embrace to enable continuous testing. |
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Change Is Hard, but BDD Is Worth It Behavior-driven development is a methodology change that impacts the whole team, and unfortunately, it’s not as easy as writing scenarios in a specific format. What is the added value of BDD? Why should the team throw their current process out the window and try to incorporate a new methodology? Here are some reasons. |