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Risk Helps Set Realistic Project Sponsor Expectations This is an article about three ideas: project sponsorship, project wagers, and risk. Understanding their relationship is critical to becoming more effective as project managers, and organizational leaders. |
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Ding! Project Manager Advances to Next Level In games like Everquest, World of Warcraft, or Diablo there are significant milestones when you accumulate enough experience to “go up a level”. It’s always rewarding to watch a project manager do that in real life. |
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Running a Data Pipeline with Apache Beam Golang SDK on Docker This article explains how to run a data pipeline using Apache Beam Golang SDK with Docker. It provides a step-by-step guide on how to install Docker, Golang, and Apache Beam Go SDK, as well as how to run the Wordcount example. |
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Moving out of the Process Twilight Zone Many organizations struggle with inconsistent work management, hurting product development. Leaders must recognize this, invest in improvement, and adopt a coherent model to boost results. |
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Change Isn’t the Problem Project managers need to ensure that sponsors, team members, and stakeholders understand that un-managed change is the real bogeyman. |
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Perils of “Ongoing” Projects Projects should have clearly defined goals, schedule targets, and resource allocations. When projects are described as “ongoing” that is often a red flag suggesting that either this isn’t a project, or it is not being well-managed. |
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Implementing New Standards: Should We Push or Pull? No one likes process for process’s sake. Most of us are naturally resistant to change. Modifying standards or processes is an organizational change task. How do we encourage people to embrace change? |
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Machines and Humans: Finding the Balance in Software Development The rise of AI in software development brings efficiency and innovation, but raises concerns about maintaining a human-centered approach. The key is to find a balance where AI tackles repetitive tasks, freeing up human developers to focus on creativity, empathy, and user-centric design. |