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Dealing with a Manager Who Says Everything Is Urgent If your boss regularly wants something done immediately, regardless of whether the matter is truly top priority, you're in the unenviable position of being perpetually "ASAP'd." To break the cycle of dropping everything for inconsequential tasks, you may need to try managing your manager. Read on for ideas. |
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What’s in the Summer 2016 Issue of Better Software Magazine? The summer issue of Better Software magazine is now live! This issue includes a number of articles that emphasize state-of-the-art practices in the IoT, DevOps, and product-driven process, in addition to highlighting the roles of QA, women, and Millennials and the benefits they can bring to your organization. |
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When It Comes to DevOps, You Have to Start Small It’s never easy instituing a new methodology or practice into your team. If you want DevOps to be a major focus in order to improve communication and collaboration between development and operations, you can’t just make that happen with the wave of a wand and a couple of key buzzwords. |
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The Best Way to Communicate Project Quality Concerns When you encounter quality concerns in a project, it's important to let management know. But building an overly detailed list of faults and shortcomings undermines the impact of the important points and muddles communication. To effectively convey the crucial issues, you have to prioritize. |
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Why You Should View Every New Workplace Challenge as a Confidence Booster New challenges can certainly be rich learning opportunities, whether or not the effort is a success as anticipated. It's time to view every new challenge as an opportunity to boost confidence. You certainly won't lose—you only stand to gain with this approach. |
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Contemplating What Constitutes an Organizational Crisis It can be hard to envision what would constitute a crisis for your organization until you’re facing one. But defining what events could be disastrous for your company is the first step toward planning for them—and having an emergency plan could be the difference that helps you respond in time. |
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The Art of Giving Feedback Your Team Will Act On Giving good feedback is hard. A common pattern we follow—especially when we have to give negative feedback—is starting with something positive, addressing the problem, and ending with something else positive. But it turns out this "feedback sandwich" method isn't the most effective. Here are some better ways. |
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Go-Live Lessons: The Path from Software Development to Production On systems integration projects where a vendor is building or configuring a system for a client, you sometimes cross the canyon from development to production and maintenance in several smaller bounds rather than one big leap. A warranty period after go-live can help stakeholders confidently monitor quality. |