Related Content
Why State-of-the-Art Technology Needs Art and Tech There’s a longstanding, often passionate debate about art versus design and what separates the two. Now, many advocate that technology presents yet another creative medium, and silos are being torn down as art, design, and technology are increasingly entwined. |
||
Agile Collaboration on Remote Teams The first value in the Agile Manifesto is “Individuals and interactions over processes and tools,” and for many teams, being located in the same place facilitates these interactions. However, being part of an effective, collaborative team is less about location than it is about motivation and good practices. |
||
6 Signs Your Agile Project Isn’t Really Agile There's a trend of organizations declaring they are agile without actually changing how they develop software. Declaring that an apple is an orange doesn’t make it so. These six key indicators can help you determine whether your agile project isn’t really agile after all—and give you some solutions to help. |
||
2018 Hour of Code: Let’s Dance What kid doesn’t love a dance party? With aliens and sharks that drop, double down, and dab? Introduce kids to the basics of computer science in a way that doesn’t elicit “I’m boooored” with Dance Party, the draw for the 2018 Hour of Code. Do a little dance, make a little code! |
||
5 Reasons You Should Have More Unit Tests The test pyramid is a valuable visual in agile. In particular, it argues that unit tests should make up the majority of tests, and while agile teams recite this principle, it is often not clear why it is so important. Here are five reasons unit tests should make up the majority of tests written for an application. |
||
Feature Branching Is Not Evil Some people believe branching and pull requests are inherently bad. True, branching done poorly can slow down a team, but advocating for avoiding branching altogether can lead you to ignore the more important goal of an agile process: rapid integration of changes. First, make sure you're considering the right metrics. |
||
4 Ways to Increase Software Quality and Decrease Test Time Software testers are continually under pressure to test faster without sacrificing quality. By taking the perspective that quality is the responsibility of the entire team, not just the testers, shorter test cycles with higher quality software are possible. Here are four ways the whole team can improve releases. |
||
Crowdsourcing Emerging Manufacturing and Water Security Technology Borrowing from the successful NASA Challenges playbook, the US Department of Energy recently launched several crowdsourcing efforts to incentivize new applications and technologies in additive manufacturing, also known as 3D printing, and transforming nontraditional water sources into resources. |