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Nintendo to Shake Up the Mobile Space Nintendo has shown an apprehension to change, but it’s finally decided to spread its games to one of the widest audiences possible—mobile users. Nintendo is teaming up with DeNA, a large Japanese mobile gaming group, in order to bring classic characters to your phone. |
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New IBM Tool Helps Make Your App Accessible for Disabled Users IBM’s Mobile Accessibility Checker was created for iOS and Android devices in order to point out common issues that could prevent users with disabilities from properly using an app. It acts as an automated test to help improve software accessibility features before an app hits the market. |
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Where Does Accessibility Testing Fit in the Development Lifecycle? With more organizations adding accessibility to their list of product requirements, development teams must decide where in the lifecycle to add accessibility testing. Raman Mehta is of the "test early, test often" mindset to avoid expensive fixes and unhappy end-users. |
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What If Accessibility Testing Is Not Done? Accessibility in software is emerging as a hot topic in 2015. We all know why we need to test that our products are accessible to people with disabilities, but Rajini offers some scenarios that illustrate the potential consequences of not creating an accessible design or environment. |
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Four Steps in Selecting the Right Tool for Accessibility Testing One of the important phases in the accessibility testing lifecycle is identifying the right tool for doing the job. Standard evaluation methods make it easier to compare different tools and have a significant bearing on time, cost, and quality. Here are four steps to help in the selection process. |
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Employees with Disabilities Increase Awareness of Accessibility The are a lot of myths and misconceptions when it comes to hiring workers with disabilities. The reality is when teams include members with disabilities, benefits abound, including improved product accessibilty for consumers and a more diverse, empathetic workforce. |
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Important Factors in the Move to Mobile The popularity of mobile devices is making the decision to have a mobile presence inevitable. But the move is not always an easy one. When crafting or modifying a mobile experience, you have to take into account design, user experience, and—perhaps most importantly—extensive testing. Read on. |
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Does Age Matter When Embracing Technology? How often have we heard product managers mention that a product should be easy and intuitive to use—even for grandma? For various reasons, older people often refrain from the latest in technology, which is forcing companies to think about the older users in order to increase market share. |