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Robots Roundup: Flash Mobs, Room Service, and Hitchhikers A long time ago in a galaxy far, far away... R2-D2, the most beloved robot in the Star Wars universe, made us heart robots. Although today's robots can’t match R2-D2’s charisma, they are performing some pretty amazing feats. Pamela Rentz looks at some of the latest robotics projects. |
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Is Facebook's Free Internet Initiative Really an Altruistic Endeavor? Facebook recently launched the Internet.org app in Zambia, which gives users free access to basic services, including Facebook, Google Search, Wikipedia, some job sites, and the Women's Human Rights app. This certainly has the makings of a great initiative, but is it really a philanthropic venture? |
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Walmart versus Amazon: What We Can Learn about E-Commerce Walmart, Amazon's largest retail competitor, is taking on the e-commerce giant with a newly designed website aimed at attracting new shoppers with an improved user experience. By examining both companies' usability tactics, you can learn a lot about what people like in their online shopping options. |
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Estimate Effort Based on Past Performance How often have you estimated how long it would take to complete a task, only to be off by a whole week? That's because we assume we will begin the task immediately and have a forty-hour week to work on it. There's a better way: prediction based on performance. Just find a batch size for your work. |
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hitchBOT, the Hitchhiking Robot—Where Is He Now? If you’re traveling across Canada and see a strangely cute little hitchhiker with a face made from LED lights, a plastic beer pail torso, arms and legs that look like pool noodles, and is wearing a garbage can hat, it’s only hitchBOT, the Hitchhiking Robot, looking for a ride. |
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How to Launch a Successful Mobile App With so much competition in the mobile apps market, how are applications able to differentiate themselves? Several factors—design, implementation, and market dynamics—go into launching a successful mobile app. Right now, three main types of apps stand out. |
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How to Keep People from Uninstalling Your Mobile App Mobile marketing firm Swrve has discovered that just 26 percent of users actually return to an app for a second time two days after opening it. After seven days? Developers can expect around 13 percent of those who downloaded their product to make a comeback. That's a problem, but it can be fixed. |
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What Apple’s Swift Means for Developers, Testers, and Businesses Apple surprised people at the Worldwide Developers Conference by introducing Swift, a brand-new programming language for OS X and iOS application development. What will this mean for developers, testers, and businesses who have poured time and resources into developing Objective-C expertise? |