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The Difference between Plans and Planning As former president Dwight Eisenhower said, "In preparing for battle I have always found that plans are useless, but planning is indispensable." The fact that plans may have to change does not mean planning is a waste of time. In projects, it's always valuable to consider budgeting, resources, and timelines. |
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Are You Doing the Important Work, or Do You Just Think You Are? “Playing work” is when we do activities that look like work—they may even feel like work—but deep down, we know we aren’t being productive. These diversions are dangerous because they don't actually generate value and distract you from real work. Have you fallen victim to any of these deceptive time-wasters? |
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Give Yourself a Boost with Laughter—whether Real or Not So Much Laughter has health benefits similar to a workout, including increased heart rate, stretched muscles, improved blood flow, and enhanced respiration. What’s really interesting, though, is that faking laughter can cause your body to respond as though the laughter is real, thereby gaining similar benefits. |
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How to Become a CEO If you aspire to become a CEO, you need, at minimum, a heavy dose of personal drive and ambition. Communication skills (both speaking and listening) are top priority, and so is being able to get along with others. What other characteristics and experience do you need if you want that top title? Read on. |
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Shorten Your Feedback Loops to Build Better Software, Faster When we have short feedback loops, we are still in the moment for that feature. We still have the context. The longer the feedback loop, the less likely we are to still have all the context for the feature because we are on to the next piece of work. How long are your feedback loops? Can you shorten them? |
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Why Chemistry and Character Are Often Afterthoughts When Building Software Teams One aspect of the interviewing process you can’t forget is chemistry. We so often look at someone’s skills and competence in certain areas of the job and completely forget that if that person can’t work well with your current team, development won’t go smoothly. |
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How Group Norms Enable High-Performing Teams Group norms are the traditions, behavioral standards, and unwritten rules that govern how a team works together. They can be implied or openly acknowledged, but establishing a consistent way the team functions helps the individual members focus less on their own preferences and more on what works best. |
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How I Learned to Stop Worrying and Love the Calm One reason we worry is the belief that worrying has positive effects, such as seeking a better way of handling the thing we’re worried about. That's great for the things you can change, but what about those you can't? In that case, there are ways to reduce worrying and its negative consequences. |