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Google's Online Art Collection Adds 3D Viewing In 2011 the Google Cultural Institute launched the Art Project, an online portal to high-resolution images of art found in major museums. As part of its latest addition, hundreds of objects from six prominent museums have been scanned in 3D and are now available to study online—in three dimensions. |
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Fitness Applications Taking Over Your Personal and Professional Life Last year, Google discovered that the health and fitness section within its app store was the fastest growing category. Beyond the personal uses for fitness apps, some companies are putting a new emphasis on a healthy lifestyle by offering more tangible rewards. |
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High-Tech Sports Broadcasts Deliver a Whole New Ballgame High-tech cameras are improving how sports are watched and played. Whether it is tracking plays, recording with previously unheard-of precision and accuracy, or providing a whole new depth to game analytics, these cameras are changing the overall sporting experience—for athletes, coaches, and fans. |
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How Important Is Timing for the IoT? The IoT is projected to connect just about everything, from everywhere—and a new report produced by the U.S. National Institute of Standards and Technology, along with researchers in academia and industry, warns that a lack of effective timing signals could hamper future development of the IoT. |
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In Mobile Usability Testing, Who Accesses Accessibility? As testers, we need to recognize our own biases and limitations. It is misjudgment to think that we can just close our eyes to be blind or to believe that we understand how someone with Parkinson’s disease functions. Recruit test users other than just a formal test team and learn who your users are. |
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The Three Pillars of Agile Quality and Testing: The Pillars Explained When adopting agile, organizations can be plagued with quality imbalance. Bob Galen found that all agile testing practices and activities can be grouped into three categories: development and test automation, software testing, and cross-functional team practices. He reviews these "pillars" of agile. |
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Integrated User Experiences: Let Your Product Market Itself A new idea being implemented in software is engineering marketing elements into the product itself. When a suite of products is developed, the right levels of touch points, integration, and cross-collaboration are built right in. This can mean lower marketing costs and higher end-user results. |
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How Technology in Sports Is Becoming a Game-Changer Sports is one discipline where technology adoption has been growing tremendously in recent years, and 2015 is shaping up to be an important year in building a pronounced acceptance for technology across many sports disciplines—for the teams, the leagues, and even sports fans themselves. |