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Why State-of-the-Art Technology Needs Art and Tech There’s a longstanding, often passionate debate about art versus design and what separates the two. Now, many advocate that technology presents yet another creative medium, and silos are being torn down as art, design, and technology are increasingly entwined. |
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Making Continuous Integration Work for You Many developers learn about using continuous integration to improve their deliverability speed and decrease the amount of effort needed to launch new features. Actually practicing continuous integration, however, is nowhere near as straightforward as it sounds. Here's how to get started in making CI work for you. |
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FDA Updates Cybersecurity Recommendations for Medical Devices Because of the rapidly evolving nature of cybersecurity threats and risks, the U.S. Food and Drug Administration recently released a draft of updated premarket cybersecurity recommendations on how device manufacturers can better protect their products and proactively address security. |
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Serious Gaming: Building Better Communities Playing Minecraft Who says playing video games is a waste of time? Surely not the adults and kids around the world who are “playing” Minecraft and building 3D models of safer and more livable public spaces and communities in collaboration with Block by Block and UN-Habitat. |
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Notable Challenges: NASA, LEGOs, and YouTubers Did you ever say to yourself, "What a brilliant idea! How did they come up with that?" One school of thought holds that the best "aha" moments take place when someone’s alone. However, another theory—shared by organizations such as NASA and LEGO—is that a problem shared is a problem solved. |
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Are You Reluctant to Venture into Accessibility Engineering? Organizations are beginning to give a lot of attention and importance to accessibility engineering as part of their usability efforts; however, this has not translated into implementation strategies that have reached the market. Why is there a reluctance to venture into full-fledged accessibility engineering? |
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Devices and Desires: Understanding How Users Experience Your Software When we design, build, test, and deliver software, it is imperative that we provide our users with what they need—not what we want, but what that they want. We need to understand the scope and breadth of the user base. Here are three questions to ask to learn more about how users experience your software. |
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Is Your Child Meeting Development Milestones? The CDC Has an App for That There are apps that track everything from your fitness goals and calories consumed to the whereabouts of your spouse. However, if you have a young child from age 2 months to 5 years in your life, the free CDC Milestone Tracker is a pretty good mobile app for tracking your child’s development. |