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Why the Demand for Usability Will Continue to Grow Usability is an important aspect of any software system. It is often a driving factor in the popularity of software today. Yet, usability is only just in its infancy in terms of the importance it will play in future software systems. |
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What the Boeing Dreamliner 787 Team Can Learn from Agile Methods The Boeing 787 Dreamliner’s grounding issue is currently the talk of the town. Venkatesh Krishnamurthy lists the issues surrounding Boeing's airplane problems and how agile methods could have benefited the company's development team. |
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How to "Manage" Your Former Peers and Friends If you’ve just become a manager or executive, and you’re now going to be managing people who used to be your colleagues and pals, your relationships with your former peers will change. You may prefer that the relationships don’t change, but they can, they will, and if you are to succeed, they must. |
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Gamification Can Work—If Done Right Gamification is about applying game-design thinking to non-game applications to make them more fun and engaging. Pamela Rentz profiles some gamification projects that are getting it done right, and she highlights some guidelines for making gamification projects successful. |
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What to Do When You Have Too Much to Do It’s very likely that you’re busy. Possibly even too busy, and not just with work, but also with other obligations and commitments. For some people this busyness is self-imposed. But what if you’re expected to do more with less? Naomi Karten explains what to do when you have too much to do. |
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When Does Choosing a Mediocre Technology Make Sense? The technology world is obsessed with the latest and greatest. This doesn't come as a surprise. After all, we're all about innovation and building something better today than we built yesterday. Are there times when choosing a mediocre option—or even the worst option—makes sense? |
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How to Survive a Bad Boss It can be miserable to have a boss who takes all the credit, treats employees harshly, micromanages, abruptly changes priorities, or never provides direction. Naomi Karten shares some tips for surviving a bad boss. Remember that what doesn’t kill you makes you stronger. |
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Time Management for Developers and Testers We all have the same amount of time—and in that way, we are all equal. However, some people are more productive than others. Brendan Quinn looks at various time management tips and tools and how they can help software developers and testers become more productive. |